Revenue Overview
Veikkaus’ total GGR peaked before the pandemic and has fallen sharply since. The company’s retail channel — kiosks, retail points, and physical gaming machines — has been hit hardest, with GGR more than halving in five years. Digital revenue has grown modestly, but not enough to offset the retail collapse.
| Metric | 2020 | 2025 | Change |
|---|---|---|---|
| Total GGR | €1,260M | €936.3M | −26% |
| Retail GGR | €714M | €342M | −52% |
| Digital GGR | €546M | €594M | +9% |
| Operating result | — | €431.6M | — |
| Group profit | — | €447.2M | — |
| State payment | — | €578.3M | — |
Source: Veikkaus Group, Annual Report 2025
Digital Market Share Collapse
In 2018, Veikkaus controlled approximately 84% of Finland’s online gambling market. That position has steadily eroded as offshore operators — unlicensed under Finnish law but accessible to all Finnish residents — have captured the market. By 2025, Veikkaus’ digital share had fallen to just 39%.
| Year | Veikkaus Digital Share |
|---|---|
| 2018 | 84% |
| 2020 | ~70% |
| 2022 | ~52% |
| 2024 | ~42% |
| 2025 | 39% |
Source: H2 Gambling Capital
State Payments and Social Contributions
Veikkaus’ primary purpose is funding Finnish society. In 2025, €578.3M was paid to the Finnish state, distributed across culture, sports, science, and social welfare. This social contribution has historically been the core justification for the monopoly model.
But the figure has declined as revenues have fallen. The new GGR tax (22%) on licensed operators is designed to replace this funding mechanism when the market opens to competition in July 2027 — ensuring the state continues to receive revenue from gambling regardless of operator ownership.
Balance Sheet Snapshot
Despite the revenue decline, Veikkaus remains a financially robust organisation. The balance sheet reflects a company with substantial cash reserves and strong equity, even as it navigates a structural transition.
| Metric | 2025 |
|---|---|
| Total assets | €767.7M |
| Cash | €415.9M |
| Equity | €577.4M |
| Employees | 1,194 |
Investment Profile
Veikkaus invested €53.7M in 2025, including €30.7M in product development. The company is investing heavily to prepare for competition in the licensed market. Key areas include a digital platform upgrade, the Fennica Gaming international expansion, and AI-driven player protection — with €3.3M allocated to harm research. These investments signal that Veikkaus is not waiting passively for the monopoly to end.
Fennica Gaming: The B2B Pivot
Veikkaus subsidiary Fennica Gaming generated €4.4M in GaaS (Gaming as a Service) revenue in 2025, nearly doubling year-over-year. The subsidiary sells gambling software to 17 countries across 3 continents — a potential future revenue stream as the monopoly ends.
This international B2B operation has attracted attention from industry observers. A company that justifies a domestic monopoly on player protection grounds simultaneously operates as a commercial gambling software supplier on the global open market. When Finland’s B2B licence regime comes into force in July 2028, Fennica Gaming may also position itself as a domestic system supplier to incoming operators.
Post-Monopoly Outlook
From July 2027, Veikkaus will compete with 40–50 licensed operators in an open Finnish market. The company will transition from monopoly holder to market participant. Its advantages are real: brand recognition built over decades, an existing player base of 2.67M registered customers (2.27M active), and deep understanding of Finnish player behaviour and regulatory requirements.
The risks are equally real. Offshore operators have spent years building products specifically designed to attract Finnish players. The consumer preference data is already written in Veikkaus’ own market share figures.
“Veikkaus remains one of Europe’s most profitable gambling companies. But the trend is unmistakable: a 26% revenue decline, a 52% retail collapse, and a digital market share that has more than halved. The monopoly argument is economic fiction — the question is how Veikkaus competes in an open market.”
— Tommi Korhonen, CEO, Bonusetu.media
Key Figures
| Metric | Figure |
|---|---|
| Total GGR (2025) | €936.3M |
| GGR decline (2020–2025) | −26% |
| Retail GGR decline | −52% |
| Digital market share | 39% |
| State payment (2025) | €578.3M |
| Operating result | €431.6M |
| Investment (2025) | €53.7M |
| Fennica GaaS revenue | €4.4M |
| Employees | 1,194 |
| Registered customers | 2.67M |
Sources
- Veikkaus Group, Annual Report 2025
- H2 Gambling Capital
- Bonusetu.media